Projects

Over the years, I've tried many things, and still am!

Here are some of my most notable projects, whether they are 100% original, or based on existing materials, to game mods... I am in general pretty proud of what I make, feel free to check them all out! You can check the smaller/older projects at the very bottom, enjoy!

"Uni's Story"

A work-in-progress Comic

"Uni's Story" is the temporary name of a comic I am currently working on, featuring "Uni" as protagonist, a young boy who's not quite what they appear to be, having a shadow over their eyes at all times, and using powers beyond everyone's comprehension, always followed by their Prism.
These will stories of discovering one's self, with many chapters and antagonists, all with their own stories to tell.

It is currently being worked on by:
Me (Uni) as director and artist,
Xyon as background and concept artist,
TheNightSoul1 as concept and character artist,
and Rei as consultant and service hoster!

Uni's Story poster

Funkin' Simulator 1984

A rhythmic fangame

Made for a Friday Night Funkin' Modjam back in October 2024, this is one of the best project I've made so far. It is a great mix between FNF and Buddy Simulator 1984, the game this fangame is based on.

The fangame is free to download and contains 4 playable songs and 3 different endings based on the choices you make throughout the story. It is recommended to have played Buddy Simulator 1984 before playing this fangame, it contains small spoilers.
Despite being made for a modjam, this is a fangame coded entirely from scratch with its custom rhythm engine in Unity.

This fangame was made by:
Me (Uni) as director, writer, artist animator,
Rei as programmer and charter,
Vy Canis Melodis as musician and song writer.
With a huge thanks to DeMarco and Josh from Not A Sailor Studios, the creators of Buddy Simulator 1984, for helping us with this fangame, guiding us, and letting us make it at all!

Funkin' Simulator 1984's Artwork

Nevermindslol

Working for a musician

At some point in April 2024, I met the musician Nevermindslol after he uploaded a music based on the game OneShot called "Last Shot", I liked it a lot and decided to draw something for it, which I published on twitter, and he liked it so much it became the art for the release of that song on music services such as Spotify!

Ever since, me and him has been going back and forth working on small music projects, I draw a lot of album arts for his songs, and even helped with animations such as on the song "Towards the Sun" where I did the 3D animations and credit arts, the song has gained over 16k views.

All this to say I've been enjoying working with him and will keep making arts for his content because it is really fun to do, and I'm very proud by how different and diversed all of them are, check them out!

I am also the artist for his mascot, "Never", which is used in his banners and profile pictures!

Slugcards

Card game with no rules

Back in May 2023, I started making a series of cards I call "Slugcards", due to being inspired by Rain World, a game featuring those lil creatures called "Slugcats".
At some point, as I started uploading those simple cards onto Discord, then Reddit, then Instagram, they started getting a lot of traction and likes and I quickly asked some friends if they wanted to design their own slugcats for me to draw into a card, and it worked!

You can find the original uploads of the cards on my original Reddit post and profile, and Instagram!

Funnily enough, despite stats on each cards, they serve no significance since I have never been able to make actual rules for these cards, despite my attempts, so they are mostly kept as nice digital and physical items to collect.

I've also lend those cards and designs to the MDA (House Youth in french) and they are now using them as a fun communication in schools where people get to pick their favorite card design and ask a question on the back of that card to someone else.

Photo of Slugcards

Unity Party

The Unity FNF' Engine

Back in 2022, me and Rei started working on "Unity Party", a recreation of the game Friday Night Funkin' using the game engine Unity, which turned out to be a hit!
I took care of the design and assets, such as the structure of the bundle and concepts, while Rei just programmed it all (I consider him crazy for it, but it was very fun to see).

The original version, while very messy and unoptimized, especially in the way it's played, was surprisingly good, with a way to import song files from Kade Engine mods of FNF' right into it, and in later versions, allowed people to use the Mod.io service to create their own "bundles", which includes Characters, Scenes, charts and even description, they could easily download them from the game itself, enable and disable them as they wish, and a bundle could contain multiple songs and difficulties for each, it was impressive!

That didn't go unoticed, and after some time, the engine was later used by Rei for a Modjam by request of Aighty, the director, and created the popular FNF': Got Heck'd" fangame. Which recieved a gigantic update in July 2022. The fangame was played by many youtubers on its second version.

Even more recent, "TGR's Ghostly Mayhem", a fangame project I directed for TheGhostReaper's Modjam.
While the development was very messy because I was also in training and lost motivation many times during it, it got finished and even used real-time 3D and lighting for the background, all of the arts and animations (except for the credit art, thanks Vy) were done by me in under a week before the deadline, oops.

We won second place :)

This fangame was made by:
Me (Uni) as director, artist and animator,
Rei as programmer, charter, and creator of Unity Party,
Vy Canis Melodis as musician and artist.

Unity Party was a huge step for us as a team, we learned about making an engine, it was rebuilt multiple times and always improved on, even though we haven't updated it in years, it was still one of our most succesful attempts. Feel free to check it out still, while it is not getting updated, it is still fairly easy to use and manage, and it is open source!

Old Projects

Now, this goes a bit deeper...
These projects are usually pretty old, and does not reflect my current quality, they are however always worth to mention.

CyeNergized

Cye's Friday Night Funkin' mod, my first one and my most succesful one as well, originally just called "Vs. Cye", I have been working on a huge updated versionc alled "CyeNergized" for a long time, it is currently on an indefinite hiatus, but it is a project I wish to finish someday, or at least transform it into it's own original game.

I am still very thankful to those who helped me make this mod, it was a genuinely awesome experience and an amazing start to my career as project director.

forest.end

A game I originally made back in 2019 as a challenge for me to make an entire game in one singular Clickteam scene, it got picked up by my friend Pault after I had lost motivation on it, thanks to him, I continued to help by making a lot of the pixel art and concepts. The game launched on Halloween 2019 with a Gamejolt Leaderboard too! Allowing players to upload their scores in-game after they had gotten a game over.

Following that, the game got multiple updates and I still consider it one of my best games to this day, it is a very fun small arcade-like thing.

It is sadly impossible for me to modify it now, the "Shattered Devs" account was stolen by a corrupt developer and I was unable to get it back ever since. Feel free to try it out though!

Inhibited

Opposite story to forest.end funnily enough! Pault was trying to make that game at first, and then it caught my eyes and I started working on it! It is a small prototype of what could be a future pretty interesting dungeon-crawler game, I'll keep it in the mind for the future :)

[Google Drive download here]

Pantbound

Based on MrkySpices's old battle mockups, I had created using Clickteam Fusion a battle simulator called "Pantbound", a mix of Earthbound and Pantbear (the name of a friend group). I had made it as a gift to some of my friends, but somewhere inbetween creation, the hard drive I was using died and the project is now lost. Still fun though for what it was.

Storyshift : Royal Judgement

Back in 2018-2019, I was a huge fan of Undertale, particularly the Undertale Au called "StoryShift". So I had contacted Ocas17 back then to do the pixel art of that game. I was still very young to programming and I had needed a lot of help to make it, even my french wasn't good. But it was a good prototype and practice.

"The lost projects from UniBrine"

A very old collection of prototypes and games I made 5 years ago, there isn't much to talk about here except it is old. Lol.

"The lost projects from UniBrine" - Gamejolt Link